News and Updates on the Rigs of Rods truck simulator, based on an advanced soft-body physics engine.

Tuesday, July 27, 2010

0.37 progress and looking for help

We are still working on fixing the last bugs with version 0.37, like the Multiplayer name tags or the detachable parts and the camera.

In the mean time, we are looking for new team members as always

Wednesday, May 05, 2010

we are still alive and kicking

see http://redmine.rigsofrods.org/projects/ror/activity :)

EDIT: added some feedburner features to the sidebar.

Thursday, February 18, 2010

upcoming multi-core support

we are testing a new threading type that enables you to use the full power of your multicore-CPU

some very early results can be seen here

Thursday, January 28, 2010

Rigs of Rods 0.36.3 released

finally, after lots of work we put a version number on it:
0.36.3 (codename Portland)

You can view the changelog here.
As previously, you can get the new version by using the installer.

thanks everyone who contributed on this great effort.

Monday, January 25, 2010

windows installer for 0.36.3 released

we have finally released the installer to get 0.36.3: http://download.rigsofrods.com

0.36.3 has lots of new features :)

upcoming:
- creation of a changelog
- fixing major remaining bugs
- creation of offline installer
- 'freeze' a fixed version as 'stable' (in the following weeks)

Monday, January 04, 2010

MacOSX 0.36.3 Beta

thanks to the awesome work of knied we have a MacOSX beta version ready: look here

Monday, September 21, 2009

Organizing the future

This year RoR has reached a critical size, and my dwindling free time and interest requires a radical change of the development process of RoR.
I can not continue to manage everything and release as I did before, with the great help of Thomas.
We need experienced volunteers to continue the work done:
  • we need developers and build a professional developers community
  • we need to federate and manage contents
  • we need to improve documentation and user interaction
Teams have started to assemble toward these goals, but we need more fresh blood, especially people experienced with working-on and managing large OpenSource projects.

Thanks for your help.

Monday, June 22, 2009

RoR nominated for the SourceForge.net Community Choice Awards


Thanks to all the fans that voted in the first round, RoR managed to get in the list of the ten best projects of Sourceforge in the "Best Project for Gamers" category. Wow!
Now its time for the the second voting round, to victory!
So vote now for Rigs of Rods in the "Best Project for Gamers" category before July, 20th.
Winning will give more publicity to the project and attract more developers and artists.
Thanks for your votes.

Thursday, June 11, 2009

Public presentation of RoR

The organizers of the 10th "Libre Software Meeting" (or in french: Rencontre Mondiales du Logiciel Libre - RMLL) have kindly invited me to talk about Rigs of Rods at Nantes, France, on July, 10. The presentation will be in french.
See you there!

Sunday, February 22, 2009

Bug fix: RoR 0.36.1

There was several bugs in the original release of 0.36 that mandated a bugfix release.
The main problems were:
  • The Visual Studio redistribuable included in the installer was of the wrong Service Pack version.
  • Some compilation flags added SSE instructions to the code, which are incompatible with older AMD processors, like the Duron.
  • The game crashed when vegetation was enabled.
  • There was visual glitches in some terrains and vehicles.
All these bugs should be gone with version 0.36.1.

Enjoy!