Hey I'm trying this game, but I don't know how to start driving. I start the game, choose a terrain and a truck and than I'm in the world, but I can't start my truck.
whit me is was 8 kb/s but i don't know if is the fault of the serever or my pc on filefront i had than know problem to get 500 kb/s after ror 0.21 was finished
Thanks for the feedback and discussion. I don't think there is something wrong with the archive. I do know about the "walking thru roads" bug. I just did not had time to fix it yet. I released the 0.21 anyway so you can play with the new trailer and the wrecker. There are a lot of stuff to fix, progress is slow, but steady (I have a life too ;-)
I have no problem to download (rate is random but may depend of server sollicitation) but I can not open main Zip file (neither 0.21 nor 0.20) although Extra terrains archive works fine. I use winzip 10 and tried to download files again several times without more success.
That's weird. I downloaded and tested the files with Winzip 9.0 SR-1 (6224) and they are good. The exact file size is: RoR-0.20.zip = 21 744 646 bytes RoR-0.21.zip = 22 427 966 bytes
If the files are the same size, you should try another unzip software (like WinRAR, that does .zip too). If the files are not the same size, something went wrong in the download (probably on your side). Try emptying cache and re-download, or use another software to download. Maybe you use a proxy that botched things, I don't know.
Great game! Finally a simulation of trucks, with Hydralic Equipment too!!! :D At this rate it looks like the software's going to be one of the most feature-rich simulation out there.
One suggestion: when you press escape, the game exits to windows, A small pain when experimenting with trucks nad have to repeatedly go back into the game. Making the game exit to menu instead of windows makes playing easier.
Had fun playing with the wrecker, that sure is one Great addition.
However, it seems like ropable nodes on other trucks are very few, as I tried repeatedly to flip upright an overturned Paris-Dakar DAF De Rooy, but couldn't get the winch to latch onto any ropable nodes.
And you might've known this already, but when in the in-cab view of the DAF De Roy, the terran becomes invisible and only other in-game objects such as roads nad buildings remain.
Very interesting physics behind this game though, truely Very similar to Pontifex from a gamer's point of view. With a built-in truck editor or an easier way to apply textures the game will be a amateur modder's heaven.
Another question, does defining more nodes to be "ropable" on a truck make framerate drop? And also what's the radius around the ropable node within which the "hook" node has to be in in order for them to be connected? Is it the same for all nodes or is there a parameter for it?
Thanks for your encouragements! To answer some questions: -You have to quit the game to try another truck because I am too lazy to write the code that cleanly unloads a truck :D ... Sorry for the inconvenience, remember this is a pet project, not a commercial product. -For the disappearing objects in in-cab view, and thru windows, this is due to subtle limits of hardware rendering. There is a solution, but it is a bit complex to set-up. I plan to fix this someday, along with a dream of interactive 3D cockpit!!! -You are right on the built-in truck editor bonus. It is in my plans but it's a lot of work... -For the ropable nodes: adding more ropable does not impact framerate, but you have to be carefull because if you have too much ropable nodes, you won't be able to predict where the ropes will attach. But you are right, maybe I will add ropables on the side of some trucks to help flipping rolled trucks. The radius of reach of a tie (a tie is a rope ("O" keypress) that automatically shortens, like in the wrecker) is defined in the second argument in the "ties" section. -For the "normal car" question: normal cars gets me bored, everybody does it (expecially expensive ones). Trucks are different, and are interesting: they have weight and flex, comes in different shapes and axle configurations, and lots of fun with hydrolics! But if you want you can try to make a car ...(mmmh, I have to finish the wiki)
James, -For the hydro keys, I think a part of the solution could be an interactive cockpit (click on commands) and/or different banks or modifiers (shift, ctrl) but don't expect this in the short term. I also thought of a cool thing: proportional hydro control with joystick (and FF!), just like real backhoes. Only problem is the few number of axis available... -The steering mechanism is actually defined in the "hydro" section. The "real" hydros (e.g. for the crane) are defined in the "commands" section, that I have not yet documented. The section names are a little confusing, but I had no idea where I was going at the time I was implementing these stuff and it ended up like that. -For the hydro power: the hydro pump engages only above a certain engine RPM. The accelerator depresses automatically to attain that target RPM. I have changed things in the last versions, and now if you shift to neutral and accelerate to higher RPM, the hydros work faster! (try it, it works with 0.21 and maybe even 0.20) The power produced by the hydros is taken to the engine. -For weather effect, I plan to do some things, like a night mode, and truck lightning. The sky dome also needs a complete rework. But it is pretty difficult to find the good balance that gives a nice and realistic aspect (expecially finding the right colors).
Lots of thing to do, too little time... Just take patience...
I completed the wiki: I added the description of the "commands", "ties" and "ropes" sections in the truck description file. I am also working on a step-by-step construction of a tutorial vehicule. It is not yet complete, but you can give it a look at http://www.editthis.info/Rigs_of_Rods/index.php/Step_by_step_truck_construction
Hello, I'm a newcomer to RoR. I found your project on the Ogre3D featured projects page. After some time of playing I was very surprised by many interesting features you have here - sounds (I love the air-brakes sounds !), truck behaviour - great work ! Also I wanted to see, if your T813 behaves like a real Tatra. Real Tatra trucks are something different to "ordinary" trucks. Thanks to central-tube chassis and swinging half-axles Tatra trucks do not "bend" - the chassis is perfectly rigid even in rough terrain. Anyway - RoR is a very interesting project and I'm looking forward to future versions.
About farms: I'm sorry, but I don't intend to do farm stuff. I prefer to stay in the truck theme. But you can try to do farms yourself, since I have started to document the file formats.
ddracer: indeed my tatra T813 is half-axled, if you look closely. I made this truck to try this kind of geometry. Your site looks cool. Do you work from photographs?
pricorde: "...indeed my tatra T813 is half-axled, if you look closely. I made this truck to try this kind of geometry...." Yes, I see now. I've had quite a lot of fun driving it in your virtual terrain. My previous comment was primarily to point-out the fact, that Tatra trucks do not bend in rough terrain like "conventional" trucks do - if you lie a window pane onto the flatbed of a Tatra, it won't break.
pricorde: "Your site looks cool." Thanks a lot !
pricorde: "Do you work from photographs?" Well, I don't want this to look like boasting or something, but yes - I make photos of each particular vehicle and then do the "hard work" directly in my VRML97 editor. In case there are no more existing vehicles, only archive photos have to be used for modelling (which is more challenging :) ). Also blueprints and dimensional sketches are used to model the vehicles as exactly, as possible. Currently I'm playing with Ogre3D too, so that's how I came across your project.
Hello. I found your program yesterday, and I think it's a great idea. There are truck games about, but nothing like this. I really like your HIAB truck, but I find the arm on it, is a bit too floppy. I tried picking up the crate with it, but it wobbled around too much to load on the back of the truck. I found also, that the arm can't rotate properly to load a crate on the flatbed, or in some cases it would only rotate over the cab, but not the back of the lorry.
Would this be easy enough to mod, to make the arm a bit stronger and less likely to wobble about, and to make the arm able to swing over the rear of the truck instead of over the cab?
Other than that, great stuff! =D Keep up the good work!
Sheep: I can't easily make the crane less floppy. The reason is that if you want stiffer elements, it will require more calculation steps, and hurt badly the framerate. This is a balance between rigidity and processing time. Plus the wobbly wheels, chassis and crane are part of the fun. This is a change from all the other games that uses the simpler physic model of unconditionnaly rigid bodies. Take it as a challenge! For the crane rotation, this is because I have not yet made a rotation hydro, and I had to fiddle with classic hydros. This is not too much a problem if you use swinging inertia to choose the direction.
Ah well, it's still very enjoyable! The wobbly wheels and chassis are a great touch, especially when they go off at weird angles after a tumble. I can't wait until you put in a rotation hydrolic now. =)
hi there, really, really nice concept :) but i tried to get it running under linux, it worked-partiently: the game started and i can move the person-but nothing more :-/ btw, why do you make it closed source? when it was open i could at least compile a linux version that runs natively and smooth :)
Thomas: have you tried to press "enter" to enter in the trucks? RoR is a very demanding game, both for the CPU and the GPU. I would love to make a Mac and Linux ports, but the code is still evolving very fast, and I would require external help to compile. Maybe later...
Hey ppl, I had this game before but I bought a new PC so installed the game here, but I can't drive any car/truck, it's really annoying, I press "UP or DOWN" (yes it's configured" but the car don't moveeee!!! Please help!!!
maybe you can build a garage where all off the trucks and trialer steh
ReplyDeleteHey I'm trying this game, but I don't know how to start driving.
ReplyDeleteI start the game, choose a terrain and a truck and than I'm in the world, but I can't start my truck.
hi i found a bug its road u cant get the guy to walk on road he sinks under neath it
ReplyDeletei think the man must for the system be taken as a vehicle
ReplyDeletebecause a vehicle cant drive throgh other buildings and road
f5 and f6 to get em up
ReplyDeleteyou must play whit the F-keys
ReplyDelete1 is up 2 is down
3 is up 4 is down
5 is up 6 is down
and so on
Does anybody have problem for downloading the 'RoR-0.21.zip' file ? Seems to be corrupted when I try to open it.
ReplyDeleteToo bad as it looks really great
whit me is was 8 kb/s but i don't know if is the fault of the serever or my pc
ReplyDeleteon filefront i had than know problem to get 500 kb/s after ror 0.21 was finished
Thanks for the feedback and discussion. I don't think there is something wrong with the archive.
ReplyDeleteI do know about the "walking thru roads" bug. I just did not had time to fix it yet. I released the 0.21 anyway so you can play with the new trailer and the wrecker.
There are a lot of stuff to fix, progress is slow, but steady (I have a life too ;-)
Regards,
pricorde
I have no problem to download (rate is random but may depend of server sollicitation) but I can not open main Zip file (neither 0.21 nor 0.20) although Extra terrains archive works fine. I use winzip 10 and tried to download files again several times without more success.
ReplyDeleteThat's weird.
ReplyDeleteI downloaded and tested the files with Winzip 9.0 SR-1 (6224) and they are good.
The exact file size is:
RoR-0.20.zip = 21 744 646 bytes
RoR-0.21.zip = 22 427 966 bytes
If the files are the same size, you should try another unzip software (like WinRAR, that does .zip too).
If the files are not the same size, something went wrong in the download (probably on your side). Try emptying cache and re-download, or use another software to download. Maybe you use a proxy that botched things, I don't know.
Regards,
Pierre-Michel
Than You for answering. I will try again this evening.
ReplyDeleteRegards
Bravo !
ReplyDeleteJe vais encore être infidèle à mon simu préféré ;-)
Pierre, X-Planien de la Huette
Merci Pierre!
ReplyDeletePasse le bonjour aux autres!
PM
Great game! Finally a simulation of trucks, with Hydralic Equipment too!!! :D
ReplyDeleteAt this rate it looks like the software's going to be one of the most feature-rich simulation out there.
One suggestion: when you press escape, the game exits to windows, A small pain when experimenting with trucks nad have to repeatedly go back into the game. Making the game exit to menu instead of windows makes playing easier.
Hope you keep on improving this!
yer or a real farm u can drive machines from digers loader tractors etc
ReplyDeleteHad fun playing with the wrecker, that sure is one Great addition.
ReplyDeleteHowever, it seems like ropable nodes on other trucks are very few, as I tried repeatedly to flip upright an overturned Paris-Dakar DAF De Rooy, but couldn't get the winch to latch onto any ropable nodes.
And you might've known this already, but when in the in-cab view of the DAF De Roy, the terran becomes invisible and only other in-game objects such as roads nad buildings remain.
Very interesting physics behind this game though, truely Very similar to Pontifex from a gamer's point of view. With a built-in truck editor or an easier way to apply textures the game will be a amateur modder's heaven.
Another question, does defining more nodes to be "ropable" on a truck make framerate drop? And also what's the radius around the ropable node within which the "hook" node has to be in in order for them to be connected? Is it the same for all nodes or is there a parameter for it?
like your work very nice physics but trucks only. getting me bored .would/could there be normal cars anytime?
ReplyDeleteThanks for your encouragements!
ReplyDeleteTo answer some questions:
-You have to quit the game to try another truck because I am too lazy to write the code that cleanly unloads a truck :D ... Sorry for the inconvenience, remember this is a pet project, not a commercial product.
-For the disappearing objects in in-cab view, and thru windows, this is due to subtle limits of hardware rendering. There is a solution, but it is a bit complex to set-up. I plan to fix this someday, along with a dream of interactive 3D cockpit!!!
-You are right on the built-in truck editor bonus. It is in my plans but it's a lot of work...
-For the ropable nodes: adding more ropable does not impact framerate, but you have to be carefull because if you have too much ropable nodes, you won't be able to predict where the ropes will attach. But you are right, maybe I will add ropables on the side of some trucks to help flipping rolled trucks. The radius of reach of a tie (a tie is a rope ("O" keypress) that automatically shortens, like in the wrecker) is defined in the second argument in the "ties" section.
-For the "normal car" question: normal cars gets me bored, everybody does it (expecially expensive ones). Trucks are different, and are interesting: they have weight and flex, comes in different shapes and axle configurations, and lots of fun with hydrolics! But if you want you can try to make a car ...(mmmh, I have to finish the wiki)
Kind regards to all!
Pricorde
James,
ReplyDelete-For the hydro keys, I think a part of the solution could be an interactive cockpit (click on commands) and/or different banks or modifiers (shift, ctrl) but don't expect this in the short term. I also thought of a cool thing: proportional hydro control with joystick (and FF!), just like real backhoes. Only problem is the few number of axis available...
-The steering mechanism is actually defined in the "hydro" section. The "real" hydros (e.g. for the crane) are defined in the "commands" section, that I have not yet documented. The section names are a little confusing, but I had no idea where I was going at the time I was implementing these stuff and it ended up like that.
-For the hydro power: the hydro pump engages only above a certain engine RPM. The accelerator depresses automatically to attain that target RPM. I have changed things in the last versions, and now if you shift to neutral and accelerate to higher RPM, the hydros work faster! (try it, it works with 0.21 and maybe even 0.20) The power produced by the hydros is taken to the engine.
-For weather effect, I plan to do some things, like a night mode, and truck lightning. The sky dome also needs a complete rework. But it is pretty difficult to find the good balance that gives a nice and realistic aspect (expecially finding the right colors).
Lots of thing to do, too little time...
Just take patience...
Regards,
pricorde
I completed the wiki: I added the description of the "commands", "ties" and "ropes" sections in the truck description file.
ReplyDeleteI am also working on a step-by-step construction of a tutorial vehicule. It is not yet complete, but you can give it a look at http://www.editthis.info/Rigs_of_Rods/index.php/Step_by_step_truck_construction
looking good pricode can u make big farm yrads etc? i would love that and a digger go on that carrier
ReplyDeleteHello, I'm a newcomer to RoR. I found your project on the Ogre3D featured projects page. After some time of playing I was very surprised by many interesting features you have here - sounds (I love the air-brakes sounds !), truck behaviour - great work !
ReplyDeleteAlso I wanted to see, if your T813 behaves like a real Tatra. Real Tatra trucks are something different to "ordinary" trucks. Thanks to central-tube chassis and swinging half-axles Tatra trucks do not "bend" - the chassis is perfectly rigid even in rough terrain.
Anyway - RoR is a very interesting project and I'm looking forward to future versions.
Best regards,
DRracer
About farms: I'm sorry, but I don't intend to do farm stuff. I prefer to stay in the truck theme. But you can try to do farms yourself, since I have started to document the file formats.
ReplyDeleteddracer: indeed my tatra T813 is half-axled, if you look closely. I made this truck to try this kind of geometry.
Your site looks cool. Do you work from photographs?
Regards,
pricorde
kl whens new version can i be a bug tester for u
ReplyDeletewhenss new version out pricode?
ReplyDeletepricorde: "...indeed my tatra T813 is half-axled, if you look closely. I made this truck to try this kind of geometry...."
ReplyDeleteYes, I see now. I've had quite a lot of fun driving it in your virtual terrain. My previous comment was primarily to point-out the fact, that Tatra trucks do not bend in rough terrain like "conventional" trucks do - if you lie a window pane onto the flatbed of a Tatra, it won't break.
pricorde: "Your site looks cool."
Thanks a lot !
pricorde: "Do you work from photographs?"
Well, I don't want this to look like boasting or something, but yes - I make photos of each particular vehicle and then do the "hard work" directly in my VRML97 editor. In case there are no more existing vehicles, only archive photos have to be used for modelling (which is more challenging :) ). Also blueprints and dimensional sketches are used to model the vehicles as exactly, as possible.
Currently I'm playing with Ogre3D too, so that's how I came across your project.
Hello. I found your program yesterday, and I think it's a great idea. There are truck games about, but nothing like this. I really like your HIAB truck, but I find the arm on it, is a bit too floppy. I tried picking up the crate with it, but it wobbled around too much to load on the back of the truck. I found also, that the arm can't rotate properly to load a crate on the flatbed, or in some cases it would only rotate over the cab, but not the back of the lorry.
ReplyDeleteWould this be easy enough to mod, to make the arm a bit stronger and less likely to wobble about, and to make the arm able to swing over the rear of the truck instead of over the cab?
Other than that, great stuff! =D Keep up the good work!
Sheep: I can't easily make the crane less floppy. The reason is that if you want stiffer elements, it will require more calculation steps, and hurt badly the framerate. This is a balance between rigidity and processing time.
ReplyDeletePlus the wobbly wheels, chassis and crane are part of the fun. This is a change from all the other games that uses the simpler physic model of unconditionnaly rigid bodies. Take it as a challenge!
For the crane rotation, this is because I have not yet made a rotation hydro, and I had to fiddle with classic hydros. This is not too much a problem if you use swinging inertia to choose the direction.
Thanks!
pricorde
Ah well, it's still very enjoyable! The wobbly wheels and chassis are a great touch, especially when they go off at weird angles after a tumble. I can't wait until you put in a rotation hydrolic now. =)
ReplyDeletei like the lights pricode keep up good work
ReplyDeleteyer :d
ReplyDeletepricode i will create u a forum for ur game bud i will do it for this week
ReplyDeletelink is http://rigofrods.proboards52.com/index.cgi
ReplyDeleteEnjoy pricode!!
ReplyDeleteCool, now I have some serious fans ;-)
ReplyDeleteRegards,
Pricorde
yer im just helping u out with webpaging if u want a site let me know and i will get to work
ReplyDeletei hope that forum is use to u will keep fans and that up to date can u make a link on ur site please
ReplyDeletehi there,
ReplyDeletereally, really nice concept :)
but i tried to get it running under linux, it worked-partiently:
the game started and i can move the person-but nothing more :-/
btw, why do you make it closed source? when it was open i could at least compile a linux version that runs natively and smooth :)
also i could figure out why this is so slow . ;-)
thomas _AT_ thomasfischer.bz
Thomas: have you tried to press "enter" to enter in the trucks?
ReplyDeleteRoR is a very demanding game, both for the CPU and the GPU.
I would love to make a Mac and Linux ports, but the code is still evolving very fast, and I would require external help to compile. Maybe later...
Hey ppl, I had this game before but I bought a new PC so installed the game here, but I can't drive any car/truck, it's really annoying, I press "UP or DOWN" (yes it's configured" but the car don't moveeee!!! Please help!!!
ReplyDelete