One year ago, I decided to make my freetime game/physics experiment (codename "Tracks") public. I gave it a nice name, opened this blog, and uploaded version 0.11, the first public release.
One year later and 16(!) releases later, Rigs of Rods is still an revolutionnary experiment, and it gains traction every month! (RoR is now downloaded about 8000 times per version!)
Now, new horizons opens with the addition of flight physics to RoR, promising another unique experience of flexible physics as never seen in the mainstream "game industry".
To celebrate the first anniversary of the public release of RoR, here is a screenshot of the very first truss ever simulated with the physics engine. It was somewhere around late march 2005.
Cheers, and thanks to all the fans!
Were Greatful for Your Work Pricorde Happy Birthday Rigs Of Rods...
ReplyDeleteThanks for your work. Its been fun, interesting, and educational watching the progress of this sim. Happy Birthday RoR!!!!!!!
ReplyDeleteI Have been working on a small website for RoR
ReplyDeletelink is
http://rorfan.t34.biz/
Happy Birthday RoR.
ReplyDeletehappy birthday!!!
ReplyDeletewill the plane be able for download soon? :D
Happy birthday RoR!
ReplyDeleteHappy birthday RoR !!
ReplyDeleteAnd keep up the great work Pricorde !!
Happy Birthday RoR !!!
ReplyDeleteHappy Birthday! *opens up the champaigne*
ReplyDeleteHappy Birthday. =)
ReplyDeletehappy birthday to you
ReplyDeleteI hope in the next months a truck crane come. Not so which like the DAF flatbed, I means a large truck crane.
But further so, it becomes ever better the Game RoR
sorry for bad Englisch
just saying the airplane looks great with the props. Happy B-day RoR
ReplyDeleteHappy Birthday and congratulations!!
ReplyDeleteI'd like to drive a non-articulated bus, it's is possible in the next version of the game?
Sorry for my bad english.
Congratulations again, bye!
Maybe when the truck editor is fully done you can build your own. I can't wait for the full editor. It's gonna be great.
ReplyDeletehey pricorde, is the blue dakar truck texture from a paper model?
ReplyDeletehey pricorde, is the blue dakar truck texture from a paper model?
ReplyDeleteYes it is! Paper models makes texturing easy in RoR because they share the same constraints: volumes must be simple and flat.
It comes from the (now defunct) team de Rooy dakar site.
Pricorde, can weighted nodes be made? So, for example you could make a pendulum using a rod as the arm, and a node as a hanging weight. I think it'd be a good way to simulate a moving load in a tanker. set up a couple of pendulums inside the actual tanker, and they'll all swing about inside it like water, or whatever affecting the handling and so on.
ReplyDeleteThat's a very good idea!
ReplyDeleteIt's easily doable by setting end nodes as load bearing weights.
Wow it flies, congrats on a year of releases and the launch of the first RoR aircraft.
ReplyDeletePricode, could you name your next release Pricode's flight and rigs sim?
ReplyDeleteIt would make a great name for the game
P.S. RoR is listed as a sim on Blackhole Motorsports!
ReplyDeleteLink: http://www.bhmotorsports.com/ROR
Nice :) Waiting for next release !
ReplyDeletenew screenshots are amazing! Great job!
ReplyDeletethis whil be fun to use in the game
ReplyDeleteafter a year and there is stil new great things
THANKS
Flight stuff looks fantastic, in the best flight sim traditions have you managed to fly it under the bridge yet? :D
ReplyDeleteAre you going to model parachutes so we can drop vehicles, or use them to pull stuff out the back during a touch and go?
I tried to pass under the bridge but not enough ;-) (it often ends with ripped landing wheels stuck on the bridge and the plane in the water...)
ReplyDeleteI also tried air drop: a very good way to destroy totally your truck. But fun anyway :-)
Parachutes sounds interesting...
But I have to finish things up... cockpit instruments, runways, accurate modeling of the props, etc.
Everytime I try to drive one truck on another truck / trailer, my fps frops down to 10-15 (normal fps is 50-80).
ReplyDeleteSame happens when I drive on the bridge, or when I load some cargo on a truck / trailer.
Is it only me who got that "bug", or everyone else too?
all i'm going to say is
ReplyDeletehere to another year of ror