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Friday, November 17, 2006

New repository


Thomas has made a nice and speedy repository for Rigs of Rods. Thanks Thomas! :-)
I also got it a nice address: http://repository.rigsofrods.com/
I will post all new releases on this repository (but I will continue to post to the "classic" download page in case of problems).
There may be some downtime and bugs, as Thomas is tuning his site.

I also updated the Linux pack, which includes now its zzip library and has an updated README.

Cheers!

18 comments:

  1. Very Cool. Looks like others can upload their mods too. One more site I'm gonna have to chek daily.

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  2. Wow, I have not checked your website in a few months, and found a tone of new stuff that you have developed, and a large community as well. Just wow.

    Very inspiring, man. Keep pushing.

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  3. GOOD JOB!

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  4. Sweet, now if only i had a template for the repository, maybe i should finsh it :D

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  5. the repository is open for all and everything,
    upload there instead of making an extra rep.

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  6. you don't even visit the forums and have no idea what i was talking about ::)

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  7. a little off topic, but nice water effects pricorde!

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  8. Last pics looks grreeeatt!!

    Any chance of putting clouds there? :)

    And maybe someday we will have rain, storm... :D

    Regards, keep going

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  9. i hope that i can handle it whit my system to play at full than
    i can only go under 25fps whit the liebherr

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  10. when can we expect a release??
    it looks soo hot!!

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  11. pricorde, nice screenshots, in the previous 1's, did i see u 'driving' that boat?: p

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  12. If the police car can swim, you can do a boat with it physics :D

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  13. Make one, unified, big map, and it's just the perfect game.

    Kudos for all your hard work.

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  14. pricorde, in this version when u press esc, will u get a window wich asks if ur sure?? hope so :D

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  15. Looks like you're working on ships, and boats. =)

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  16. the new water effects look awsome. I can just picture rain in this sumulator. It would probably need some crazy cpu power and graphic power to simulate.

    Great progress.
    Thanks

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  17. no, just use a particle effect

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