Thomas has made a nice and speedy repository for Rigs of Rods. Thanks Thomas! :-)
I also got it a nice address:
http://repository.rigsofrods.com/I will post all new releases on this repository (but I will continue to post to the "classic"
download page in case of problems).
There may be some downtime and bugs, as Thomas is tuning his site.
I also updated the Linux pack, which includes now its zzip library and has an updated README.
Cheers!
Very Cool. Looks like others can upload their mods too. One more site I'm gonna have to chek daily.
ReplyDeleteWow, I have not checked your website in a few months, and found a tone of new stuff that you have developed, and a large community as well. Just wow.
ReplyDeleteVery inspiring, man. Keep pushing.
GOOD JOB!
ReplyDeleteSweet, now if only i had a template for the repository, maybe i should finsh it :D
ReplyDeletethe repository is open for all and everything,
ReplyDeleteupload there instead of making an extra rep.
you don't even visit the forums and have no idea what i was talking about ::)
ReplyDeletea little off topic, but nice water effects pricorde!
ReplyDeleteLast pics looks grreeeatt!!
ReplyDeleteAny chance of putting clouds there? :)
And maybe someday we will have rain, storm... :D
Regards, keep going
i hope that i can handle it whit my system to play at full than
ReplyDeletei can only go under 25fps whit the liebherr
when can we expect a release??
ReplyDeleteit looks soo hot!!
pricorde, nice screenshots, in the previous 1's, did i see u 'driving' that boat?: p
ReplyDeleteIf the police car can swim, you can do a boat with it physics :D
ReplyDeleteMake one, unified, big map, and it's just the perfect game.
ReplyDeleteKudos for all your hard work.
pricorde, in this version when u press esc, will u get a window wich asks if ur sure?? hope so :D
ReplyDeleteLooks like you're working on ships, and boats. =)
ReplyDeleteno, he isn't
ReplyDeletethe new water effects look awsome. I can just picture rain in this sumulator. It would probably need some crazy cpu power and graphic power to simulate.
ReplyDeleteGreat progress.
Thanks
no, just use a particle effect
ReplyDelete