News and Updates on the Rigs of Rods truck simulator, based on an advanced soft-body physics engine.

Wednesday, May 31, 2006

RoR 0.26

Finally a new version. What's new in this one:
  • New funny roads to explore
  • Race against the clock on circuits! They are tricky, and you need to have the right mix of speed and caution to finish with a good time. After a few tries I got 8'24 on Aspen and 5'46 on Helens.
  • First person view in character mode. Very neat. Now you can play entirely in first person mode (press C two times)
  • Working truck dealer, and truck repair garage. Walk into the offices to buy or repair a truck. You can have as many trucks as you want on the level.
  • Beginning of the truck editor. Enter the truck design lab building to launch it. Not complete but you can easily modify existing trucks. See the README.txt file for instructions.
  • Optional manual transmission. Press Q to toggle auto/manual mode, and A and Z to shift in manual. For the moment, the clutch is automatic, but there will be more...
  • Various fixes (roads less sticky to the chassis, rear view mirror and dashboard can be disabled for slow configs, etc.)
  • If the long download does not work for you, you can try the multipart download.
Enjoy!

Monday, May 08, 2006

Development update


Just some infos on what's going on. Since 0.25a, I'm developping a truck editor. That's not fancy stuff as usual, but wow, that's really a powerfull tool for creating trucks.

For instance I created this chassis base in a few clicks. I took me some minutes to do what I do usually in a day by the hand.

Right now, what is done is the 3 views environment, loading and saving of truck files, a 3D cursor, a powerfull node selection system, the ability to move and delete nodes, and a construction tool capable to create nodes, rods and trusses efficiently.

There are still many features to add, like nodes and rods properties edition, wheels edition, and last but not the least: skinning (cab construction and texturing). There is also some work to do to integrate the editor in the game flow.

Right now the editor is more than 2000 lines of C++ code, and counting. So don't worry if you don't see pretty new screenshots for a while, I'm in the bowels of the editor, and this is worth it because this will make truck creation much easier for me and for you!