Just some infos on what's going on. Since 0.25a, I'm developping a truck editor. That's not fancy stuff as usual, but wow, that's really a powerfull tool for creating trucks.
For instance I created this chassis base in a few clicks. I took me some minutes to do what I do usually in a day by the hand.
Right now, what is done is the 3 views environment, loading and saving of truck files, a 3D cursor, a powerfull node selection system, the ability to move and delete nodes, and a construction tool capable to create nodes, rods and trusses efficiently.
There are still many features to add, like nodes and rods properties edition, wheels edition, and last but not the least: skinning (cab construction and texturing). There is also some work to do to integrate the editor in the game flow.
Right now the editor is more than 2000 lines of C++ code, and counting. So don't worry if you don't see pretty new screenshots for a while, I'm in the bowels of the editor, and this is worth it because this will make truck creation much easier for me and for you!