News and Updates on the Rigs of Rods truck simulator, based on an advanced soft-body physics engine.

Sunday, June 10, 2007

RoR (almost) on TV

Brian Beckman gave an inverview on physics in games, in which, among other topics, he talks about Rigs of Rods. Dr. Beckman is a physicist that worked at the Jet Propulsion Laboratory, then at Microsoft research labs, where, among other things, he contributed to the physics of the racing game Forza. He is the author or one of the most comprehensive racing car physics study online.

So when he says "this is one of the best driving simulation I have ever seen", that means something must be good in RoR... :-)
He explains very well my ideas behind the physics of RoR ("overwhelming a problem with computing horsepower", "less is more"), and, as RoR proved it, the validity of such an approach given the computing horsepower available today. He then suggests this may become the future of video games, and they will look into it. Wow. I'm impressed... Time to ask for royalties to Microsoft ;-)
Anyway, thank you Dr. Beckman for your nice comments.

I extracted the part concerning Rigs of Rods from the full interview.

This interview was not broadcasted on TV, it is produced by a Microsoft video blog called Channel 9.

On the lowly development front, things are going a bit slow, I'm sorry, but the next version will feature lots of goodies and I'm working at it. Patience is your best friend.