News and Updates on the Rigs of Rods truck simulator, based on an advanced soft-body physics engine.

Sunday, February 22, 2009

Bug fix: RoR 0.36.1

There was several bugs in the original release of 0.36 that mandated a bugfix release.
The main problems were:
  • The Visual Studio redistribuable included in the installer was of the wrong Service Pack version.
  • Some compilation flags added SSE instructions to the code, which are incompatible with older AMD processors, like the Duron.
  • The game crashed when vegetation was enabled.
  • There was visual glitches in some terrains and vehicles.
All these bugs should be gone with version 0.36.1.


Monday, February 16, 2009

Rigs of Rods 0.36 is out!

Finally after almost 11 months!
This release was pretty hard to finish to say the least. I hope you will enjoy the hard work.
It includes many new vehicles and terrains. Some are still in beta state and I thank their authors for allowing me to include them in the release. I hope they will forgive me for the occasional bugs and broken taillights that may arise from the rushed release process. I hope these brilliant vehicles and terrains will encourage more creations for the game.

The new features are numerous, the most visible are:
  • Environment map effects (chrome effects)
  • Shader support (with damage map)
  • Completely new ground friction physics: now more realistic than ever
  • Custom sounds
  • Better support of flexbodies
  • New user interface
  • Files reorganization : now all the files you need to access are in your "My Documents\Rigs of Rods" directory - no more in the Program Files directory.
  • And much more...

Thanks to all the people that helped to the realization of this version.
Special thanks for Box5diesel, Lifter and Sneer for their prolific and very high quality work.
Thanks to Thomas for his very hard work helping me pushing this release.
Thanks to all the donators, volunteers and moderators of the forums.

Note that from now on, the releases will be hosted on sourceforge :


Sunday, February 08, 2009

Rigs of Rods is going Open Source

I decided to publish the source code of Rigs of Rods 0.36 under the GPLv3 licence.
Why this decision?
  • To attract and motivate more volunteers and contributors.
  • To give us some oxygen. The project is too big to maintain for just Thomas and me. Also, we have the desire to turn the page and work on new projects, possibly related to RoR, but I don't want to "kill" RoR by doing so.
  • To give back to all the Open Source projects that gave us the possibility to use their code under the LGPL, like Ogre3D.
  • To be able to use the resources offered by SourceForge for Open Source projects.
  • To ease the porting of RoR to the Linux platform.
This will have no influences on the release of 0.36, which is close to be finished (the code is finished, and we are selecting and testing the contents. Unfortunately my computer decided this was the right time to have a hardware malfunction, and I'm finishing with half my RAM!).

There will be a more formal Open Source announcement to build the hype once 0.36 is released.