Status update
It's been some time since the last update, so I think it's time to give some info on what's going on in RoR.
July was very quiet and did not see much progress. The highlight in August was the visit of Thomas in Paris, it was the first time we met in real life, and it was a great weekend, even if I forgot to select the Caelum sky during his stay.
Now the development is picking up speed with a huge reorganization of the source code, contents and build system, as well as major new features.
Thomas is helping me streamline the whole release process with his Python wizardry. The ultimate goal is to switch to an online installation and update system to simplify the maintenance of the game, and allow more frequent updates.
The focus of the new versions will be on mods and modders: I have no more time to manage contents, so I will concentrate on the code and let the mod community manage the contents with new tools for content management.
Feature-wise, there will be many goodies for modders like full flexmesh support, shaders with reflexion and damage maps, fully customizable sounds, and better friction physics!
There is still a lot of work left to finish this overhaul, and not much free time left in our busy lives, so I can't give any release date for now.
Thanks for your patience.